![]() Save Model as VRML (Set units as required).Navigate to your chosen texture image (wood grain).Apply a texture via TEXTURE > New Texture.Using one of the polygon selection tools (shell), select the model or areas that are to have the texture applied.Ensure that the model that you want to work on is selected in the Parts list in the Modeller Scene window. ![]() Watch this video to see how to add texture in Magics: ![]() Step 2: Adding Texture in Materalise Magics.These coordinates are used to wrap the 2D texture back onto the original 3D surface. Specifically, it applies an image to a 3D body by unwrapping the 3D object onto a 2D plane and then mapping the mesh coordinates from the unwrapped model onto the 2D image. Texture mapping is a method for defining high detail, surface texture, or color information on a 3D model. In this tutorial, we will use Materialise® Magics® to demonstrate the actual process for applying textures and adding color to a 3D model.įirst, a reminder about what texture mapping is and how it works: In our previous tutorial, we explained what texture mapping is and when you would want to use it.
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